|
Machine Nation 2000
-
Version
2.14
Machine Nation 2000 Scenario You control a fighter ship flying over a machine landscape and must get to your mother ship. Below is the machine city on a barren planet, long since deserted Playing the game Your ship can fly at two heights. To get underneath any bridges you will need to lose height by flying over the "lose height" pickups. Flying low uses more fuel, BUT THE ENEMY SHIPS CANNOT HURT YOU. Also you cannot fire weapons at this height. There are various pickups that will give you fuel, bonus points, weapons, extra lives, stop the scrolling, speed up and slow down the ship. Please see in-built help screen in the game for details of what these pickups look like. The enemy ships will attack wave after wave, trying to destroy you. Although they have no fire power, they dont mind crashing into you! Fire Power You have a choice of 3 different weapons, standard fire, scatter fire and whirlwind fire. Whirlwind fire can only be used 5 times, and then you revert to standard fire. You can of course pickup extra whirlwind fire, or scatter fire. TIPS Watch the demo a few times and take note of where the demo ship moves and what it picks up. Become familiar with the landscape, ie where the pickups are and where the force fields are. Try to keep away from the edges of the screen so that you have room to manoeuvre. Keep looking ahead to see whats coming. You may find it useful to pause the game and sketch down a diagram of the landscape. (W for pause). Remember! If you find this game too easy or too hard, registered users can design their own levels.
|