|
Concrete Bowling
-
Version
2.0
Backed by a stable physics engine, you will be able to
accurately simulate advanced bowling techniques like
hooking, action, entry angle adjustment and breakpoint
management. Change balls weight and hook potential to
handle the lane conditions. Play with CPU random
settings or choose the lane oil pattern and friction.
Three different throwing systems: 1) Parametric. Set
direction, speed and rev rate before clicking a button
to shot, like in a billiard game. 2) Mouse-based
(dynamic release). Just drag the mouse over a layout
of the lane to set trajectory and velocity for the
ball. Then drag it again to set the rev rate. In this
second phase the direction of your dragging will
simultaneously define the rotations about both the Y
and the Z absolute axes. The system will help you to
perform a steady release. 3) Arcade. Mouse based and
extremely intuitive. Everything is just play and fun.
Basically an unlimited variety of throws can be
simulated. Minimum system requirements are 450Mhz
cpu, 64Mb ram, 8Mb 3d video card, DirectX8.1 or
greater.
|