|
WordWars
-
Version
1.33
Imagine your favorite board and tile-based wordgame
and you've got a mediocre start. It's got the full
alphabet, naturally, and blank tiles that act as
wildcards. Now add two more "blank" tiles: the bomb
tile, and the poison tile. They play just like a
blank, and can also represent any letter. But when
your opponent plays off of a bomb tile, it
explodes...and takes any adjacent enemy tiles with it.
If your enemy has a lot of contiguous tiles, the
effect can sweep across the entire game board with
frightening results for them. You see, each explosion
hurts your opponent, which leads us to a fundamental
difference between WordWars and those "other" word
games. There is no score - it's a fight to the death.
You play until somebody dies. Poison, if triggered,
will spread the same way, doing damage to your
opponent each turn as long as the poisoned tiles
exist. Plus there are other special tiles like ambush,
heal, trap, reveal and scramble. As if that wasn't
violent enough, certain words cause unique mayhem.
Spell "BOMB" and a bombing run drops blockbusters on
your enemy. Spell "ABDUCT" and aliens steal their
tiles to perform sick experiments. These are two of
the dozens of words that await your strategic use,
once you discover them.
|