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Power Render
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Version
6
Power Render 6 3D Engine Personal Edition
(http://www.powerrender.com)
Power Render is a general purpose software development
kit for games and 3D visualization. In addition to
providing an API for developers, several tools are
provided for artists for building content and
previewing models in realtime from Autodesk's 3ds max,
Alias Wavefront's Maya, and Newtek's Lightwave . The
new version can also preview content using HDR
rendering and supports the OpenEXR file format.
This is the core file with all tools, documentation
and C++ Libraries. Visit www.PowerRender.com to
download the rest of the SDK which includes examples,
exporters, and sample content. Over 50 working C++
examples of varying difficulty are provided to
demonstrate various aspects of the product and get you
started right away.
Power Render provides a wide range of graphics
algorithms in a higher level API which can be used
instead of DirectX or OpenGL, while still providing
low level access to the hardware if needed. Key
functionality includes shader support up to SM 3.0,
CG, HLSL, or assembly, a variety of shadow methods,
texture formats, terrain and BSP rendering, full
screen graphical user interface design, C++ like
scripting language, collision detection, audio and
input device support including force feedback from
companies such as Logitech and ActLabs, character
animation using skinning, tweening, or keyframing.
Power Render 6 now has built in physics capabilities
for simulating objects with real world properties.
Simple or compound objects with multiple rigid bodies
and joints can be created. Ragdoll support for
characters is provided along with an editor for
adjusting skeletal geometry and physics properties.
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