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Aquatica Engine
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Version
1.0
Aquatica engine can be used to simplify the
implementation of water surfaces in application with
DirectX9 graphics. Key features of the engine:- Water
surface approximation using heightmaps.
- Heightmaps can be generated in real-time using FFT
or Perlin noise.
- Generation of normalmaps
- Generation of geometry: simple grid, geomipmap grid,
radial grid
- Water rendering options include: reflections,
refractions, CPU/GPU vertex displacement, foam
rendering, sunlight reflection rendering, depth
effects.
- 4 DirectX9 based rendering engines are available for
different types of hardware, starting with DirectX7
and up to Shader Model 3.0
The source code is written in C++, divided among 22
classes. Rendering uses DirectX9 libraries. Shaders
are written in HLSL. Aquatica engine is fully object
oriented.
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