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3D-Brush
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Version
2.04
The main aim of the 3d-brush program is detailing and
texturing of the 3D- model which has already been
created in another 3D-packet.
Features of 3D-Brush:
1) At input you provide an OBJ file of 1-100 thousand
polygons, preferrably with UV-mapping in place, at
output you get either an object of 1-10 million
polygons or textures of normals, displacement, color,
transparency and specular. Maximal texture size is
4096 per 4096. Fully seamless texturing provided!
2) Small geometry details get automatically added onto
normal map, while large ones modify the geometry. As a
result, the object of 40 to 80 thousand polygons
displayed on screen looks as of 5 to 10 million
polygons owing to detailed normal map.
3) Normal map gets instantly formed, so you can view
the object in low-polygonal mode and straight away see
how it is going to look in your game or scene. This is
particularly important for developing games.
4) You can easily add details, applied along a spline,
such as chains, bandages, fringe, zipper. Details can
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