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Strike-A-Light
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Version
2.00
"My part in the project was to devise a simulation
that would help train a Strike X-1 operative in the
strategic requirements of the weapon, to help
recognise in the field exactly when was the best time
to strike. The simulation did not originally contain
the 'permanent conversion' of an individual. Now that
I know this is possible, I have quickly re-compiled
the simulation to take this into account. When I
played the first 'game' of the new simulation, I
suddenly realised the awesome power of the Strike X-1.
Perhaps it can be used for good as well as evil? I
deeply regret my part in this project, I was blinded
by the excitement of the new technology, not fully
understanding the means to which it would eventually
be used. I now know the truth. Thanks to a colleague
in the Ministry of Temporal Science, I now have a
chance to seek solace. Although I cannot alter what
has already happened, I can at least make an attempt
to forewarn those who have yet to exist. Do not ask
how I know these things. All I request is that you use
the simulation often. Master the art of the last
Strike - your freedom of will depends upon it..."
This simulation was designed to train operatives in
the strategic use of the Strike X-1, a mind altering
weapon of the future. Play against the computer, or
with your friends and family, either individually or
as teams. Original strategic gameplay, multiple board
sizes, nine difficulty levels, undo and redo, skins,
save games and play-by-email. Master the last Strike.
Who strikes last, strikes best. Your freedom of will
depends on it!
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