Sudoku flash game component - Version 1.2 The Crifano Sudoku Flash Component is the classic gameof sudoku.Pencil mark, real time check error and logic error areavailable.You can also add the timer and implement buttons inorder to get the solution or pause the game.Double click on the component lets you edit the graphicobjects and personalize it.We have also the Crifano Sudoku Generator, it is astand alone application.Fist it builds the grid of sudoku searchingapproximately random numbers, than remove as manynumbers as you want. You can choose also to use themanual modality, on this way you can set/or delete allthe numbers manually and then generate the xml. Formuch information about it visit the site www.crifano.com The component can be used without any scripting. Thecode hereunder is only for advanced users that needspecific actions.--API--xmlFilemySudoku.xmlFile="xml/sudoku.xml"This property lets you assign an xml source document bycode instead to use the "properties panel".restartMemySudoku.restartMe();This method restarts (or start) the game.setTimeFiledmySudoku.setTimeFiled(txtTimer:TextField);This method assigns a text field to the component; itwill be used to show the time.checkCompletemySudoku.checkComplete();This method returns a boolean value indicating if allthe numbers are correct or not.solveMemySudoku.solveMe(value:Boolean);This method shows or hides the solution of the game.pauseMemySudoku.pauseMe(value:Boolean);This method puts the game (and the timer) on pause orrestarts it.If the game goes in pause, a movieClip will cover the game.setMarkmySudoku.setMark(value:Boolean);This method shows or hides the pencil marks (notes)setErrormySudoku.setError(value:Boolean);This method shows or hides the errorson_CompletemySudoku.addEventListener("on_Complete",onComplete);function onComplete(e):void { var correct = mySudoku.checkComplete();}This event is called when all the numbers are correctlywritten in the boxes.